Do You Have The Magic Touch?
It is clear that Nintendo has been toying with clay for a while, but in my Kirby and the Rainbow Curse Review you will come to realize it is the first time it has finally gone all the way clay.
Seeing as everything in Kirby and the Rainbow Condemnation is made of clay, you may figure that the diversion’s story would concentrate on some catastrophe that has adjusted the very substance of Kirby’s reality, driving him to wander into the obscure with an end goal to set things right. Assuming this is the case, you’ve speculated right. Kind of.
The way that everything here is made of clay does not appear to really stage anybody. Rather, the issue is that all the shading has been taken out for the world by several titan immaterial hands that look a terrible part like a certain pair of popular Smash Bros. bosses. No compelling reason to frenzy, however. The “Goodness where’d all the color go?” MacGuffin is in play for less than a few seconds before Kirby, Waddle Dee, and his new paintbrush buddy Elline hop into an opening in the sky that takes them to a progression of extremely brilliant, yet familiar environments.
Like the DS title Kirby Canvas Curse, this newest Wii U game title gets rid of Kirby’s usual transformation antics in favor of a potential divisive roundabout control plan. You do not control Kirby here. You will end up drawing “rainbow ropes” for Kirby to get around on. This may frustrate some people looking for a more traditional way to play the game, but the game does offer a little of that too if you are willing to check out the multiplayer.
As for single player mode, the controls do a lot to level the playing field for those new to the series, and for people in general. The single player adventure has only a total of three commands like draw the ropes, tap Kirby to make him do a spin dash, or tap and hold on Kirby to make him do a super spin dash, and that is it in a nutshell. It just that simple of a game concept for controlling Kirby in this game title.
The controls may be simple, but they allow you to get into all sorts of risk/reward conflicts. Kirby is invulnerable while dashing, allowing him to break through barriers, knock out his enemies into submission, and can also engage in other power moves, but what he gains in strength he will lose in safety. A crazy dashing Kirby can be a bit hard to handle, while the player has to quickly draw the right ropes to help keep Kirby out of harm’s way.
You should at least try this out friends, you will be missing out on a lot if you do not check out the multiplayer mode. It makes good on the promise of truly “different-but-equal” asymmetrical multiplayer made by launch title New Super Mario Bros. U in ways that game never quite seemed to accomplished. The player with the Game Pad controls Kirby in the standard fashion while one to three other players take on the role of a spear wielding Waddle Dee. Waddle Dee controls a lot like Kirby does in his main series with free movement, multiple air jumps, and multi-directional melee attacks. There is no enemy snacking for Waddle Dee though, and no transformations either.
Waddle Dee’s advantages are offset by a couple of handicaps. He has half as much health as Kirby and he can not scroll the game action forward without Kirby. Sounds rough, but those handicaps are offset by yet other advantages. Waddle Dee can resurrect himself by mashing buttons for a bit, and he can pick up Kirby any time he wants to.
These power dynamics allow for some interesting relationships to develop between players. If Kirby is feeling stress and overwhelmed, he can ask Waddle Dee to run quarterback with him as the ball, playing the role of passive world builder by drawing rainbow ropes to help Waddle Dee move forward. If Kirby is feeling aggressive, he can charge forward with rapid rope draws and spin dashes, leaving Waddle in the dust. Waddle Dee will need to get aggressive at least a few times though, as multiplayer offers exclusive mini boss fights against those “friggin” hands that force our dear Waddle to really step up his game. Kirby can not damage the hands at all. If he dashes into them, they will squash him. During these moments, it is up to Waddle Dee to stab the hands into submission.
There are times you will need to draw ropes for reasons other than getting Kirby around, like digging through sand, deflecting lasers, and other tasks that may leave our pink hero vulnerable. Then there’s the need to earn stars, the game’s “collect a 100 of a thing and then an item will appear!” currency of choice.
Unlike in the Super Mario games, the “item will appear” here will be more important than collecting an extra life. It takes 100 stars to do a super spin dash, and you can only hold a few super items at a given time. You will need the charge attack to get through certain mandatory obstacles, so do not waste them. Also keep in mind that you can also run out of “rainbow rope juice” if you over do it with the drawing. Without juice, you are 100% stuck, though it only takes about a couple of seconds for it to recharge. These are just a few of the ways that this simple game keeps you engaged in constant stream of small but interesting decisions.
Transformation themed levels that allow Kirby to turn into a tank, rocket, or submarine and various boss fights are there to help mix things up, though the game never comes close to getting boring. Large, stages filled with a mix of new and familiar enemies and environmental hazards give you plenty to do. There are 28 levels in all, each decent in length, packed with hidden areas and those hard to get collectibles to encourage you to want to replay levels.
Beyond Story mode, there are 40 Challenge levels that will really put your skills to the test. Each gives you four rooms to get through, and 15 seconds each to get through them in. While Rainbow Curse is a generally freeing and sweet experience, Challenge mode can get downright vicious. It is still cute though, because this game is always cute, even when it is repeatedly killing you.
The games collectibles are probably where its cuteness reaches an apex. There is a jukebox mode where you can listen to songs you have obtained that features a little head bobbing Kirby with headphones on, and it is incredibly cute. There are storybook pages you can grab at the end of every level, and they are all painted and animated in a simple childlike style that is both humble and beautiful.
Kirby and the Rainbow Curse will amaze fans of traditional stop-motion animation with its achingly amazing visuals. It works great as a lighthearted single player platformer, a with a wild and crazy multiplayer campaign, and tough as nails action puzzle challenges. It is a game that has a little something to offer for everyone, all without compromising its unyielding, unique, and undivided attention on its mission to blast pure adorableness into the world in all directions.